<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.burnsim.com/index.php?action=history&amp;feed=atom&amp;title=BurnSim_3%2FGetting_Started_with_a_Basic_Simulation</id>
	<title>BurnSim 3/Getting Started with a Basic Simulation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.burnsim.com/index.php?action=history&amp;feed=atom&amp;title=BurnSim_3%2FGetting_Started_with_a_Basic_Simulation"/>
	<link rel="alternate" type="text/html" href="https://wiki.burnsim.com/index.php?title=BurnSim_3/Getting_Started_with_a_Basic_Simulation&amp;action=history"/>
	<updated>2026-08-11T14:19:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.burnsim.com/index.php?title=BurnSim_3/Getting_Started_with_a_Basic_Simulation&amp;diff=107&amp;oldid=prev</id>
		<title>Maintenance script at 17:04, 10 August 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.burnsim.com/index.php?title=BurnSim_3/Getting_Started_with_a_Basic_Simulation&amp;diff=107&amp;oldid=prev"/>
		<updated>2026-08-10T17:04:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:04, 10 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;This page documents BurnSim 3.&#039;&#039;&#039; See [[Main Page]] for current BurnSim 4 documentation. This page is kept for reference by users still running BurnSim 3.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BurnSim was created for simulating solid rocket motors, with the goal being making it as simple as possible for a user to do so while being accurate as possible given valid inputs. To get started, the first step is to open BurnSim, where you&amp;#039;ll see the main form:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BurnSim was created for simulating solid rocket motors, with the goal being making it as simple as possible for a user to do so while being accurate as possible given valid inputs. To get started, the first step is to open BurnSim, where you&amp;#039;ll see the main form:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From this point you can add grains, change their geometry, select different propellants, modify nozzle geometry, and so on, observing the change in simulation results. Explore and enjoy!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From this point you can add grains, change their geometry, select different propellants, modify nozzle geometry, and so on, observing the change in simulation results. Explore and enjoy!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:BurnSim 3 (Legacy)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.burnsim.com/index.php?title=BurnSim_3/Getting_Started_with_a_Basic_Simulation&amp;diff=102&amp;oldid=prev</id>
		<title>Gregd: Gregd moved page Getting Started with a Basic Simulation to BurnSim 3/Getting Started with a Basic Simulation without leaving a redirect: Archiving BurnSim 3 documentation ahead of BurnSim 4 content rewrite</title>
		<link rel="alternate" type="text/html" href="https://wiki.burnsim.com/index.php?title=BurnSim_3/Getting_Started_with_a_Basic_Simulation&amp;diff=102&amp;oldid=prev"/>
		<updated>2026-08-10T17:03:22Z</updated>

		<summary type="html">&lt;p&gt;Gregd moved page &lt;a href=&quot;/index.php?title=Getting_Started_with_a_Basic_Simulation&quot; title=&quot;Getting Started with a Basic Simulation&quot;&gt;Getting Started with a Basic Simulation&lt;/a&gt; to &lt;a href=&quot;/index.php?title=BurnSim_3/Getting_Started_with_a_Basic_Simulation&quot; title=&quot;BurnSim 3/Getting Started with a Basic Simulation&quot;&gt;BurnSim 3/Getting Started with a Basic Simulation&lt;/a&gt; without leaving a redirect: Archiving BurnSim 3 documentation ahead of BurnSim 4 content rewrite&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:03, 10 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Gregd</name></author>
	</entry>
	<entry>
		<id>https://wiki.burnsim.com/index.php?title=BurnSim_3/Getting_Started_with_a_Basic_Simulation&amp;diff=63&amp;oldid=prev</id>
		<title>Gregd: Created page with &quot;BurnSim was created for simulating solid rocket motors, with the goal being making it as simple as possible for a user to do so while being accurate as possible given valid inputs. To get started, the first step is to open BurnSim, where you&#039;ll see the main form:  File:Burnsimstart.jpg   Next, we need to get a propellant grain or two in there. For this test, we&#039;ll simulate a 54mm BATES grain motor. To add the grain, select &quot;BATES&quot; from the Grain Type drop down in the...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.burnsim.com/index.php?title=BurnSim_3/Getting_Started_with_a_Basic_Simulation&amp;diff=63&amp;oldid=prev"/>
		<updated>2022-11-15T03:43:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;BurnSim was created for simulating solid rocket motors, with the goal being making it as simple as possible for a user to do so while being accurate as possible given valid inputs. To get started, the first step is to open BurnSim, where you&amp;#039;ll see the main form:  &lt;a href=&quot;/index.php?title=File:Burnsimstart.jpg&quot; title=&quot;File:Burnsimstart.jpg&quot;&gt;File:Burnsimstart.jpg&lt;/a&gt;   Next, we need to get a propellant grain or two in there. For this test, we&amp;#039;ll simulate a 54mm BATES grain motor. To add the grain, select &amp;quot;BATES&amp;quot; from the Grain Type drop down in the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;BurnSim was created for simulating solid rocket motors, with the goal being making it as simple as possible for a user to do so while being accurate as possible given valid inputs. To get started, the first step is to open BurnSim, where you&amp;#039;ll see the main form:&lt;br /&gt;
&lt;br /&gt;
[[File:Burnsimstart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, we need to get a propellant grain or two in there. For this test, we&amp;#039;ll simulate a 54mm BATES grain motor. To add the grain, select &amp;quot;BATES&amp;quot; from the Grain Type drop down in the upper left, then choose a propellant in the drop down below that, give a length of 3 inches, Diameter of 1.825 inches, and a core diameter of 0.5. Finally, click the &amp;#039;Add&amp;#039; button below the grain fields and you will have a single grain added to the motor, like below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Onegrain.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, we need to specify a nozzle throat in order to complete the motor. To do this, simply click on the field in the upper right labelled &amp;#039;Nozzle Throat Dia&amp;#039; and enter 0.25. As you type the value in you&amp;#039;ll notice the simulation start to run immediately. Now that there is a grain defined as well as a nozzle, BurnSim has enough data to simulate a burn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Onegraindone.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From this point you can add grains, change their geometry, select different propellants, modify nozzle geometry, and so on, observing the change in simulation results. Explore and enjoy!&lt;/div&gt;</summary>
		<author><name>Gregd</name></author>
	</entry>
</feed>