<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.burnsim.com/index.php?action=history&amp;feed=atom&amp;title=Getting_Started_with_a_Basic_Simulation</id>
	<title>Getting Started with a Basic Simulation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.burnsim.com/index.php?action=history&amp;feed=atom&amp;title=Getting_Started_with_a_Basic_Simulation"/>
	<link rel="alternate" type="text/html" href="https://wiki.burnsim.com/index.php?title=Getting_Started_with_a_Basic_Simulation&amp;action=history"/>
	<updated>2026-04-06T05:40:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://wiki.burnsim.com/index.php?title=Getting_Started_with_a_Basic_Simulation&amp;diff=63&amp;oldid=prev</id>
		<title>Gregd: Created page with &quot;BurnSim was created for simulating solid rocket motors, with the goal being making it as simple as possible for a user to do so while being accurate as possible given valid inputs. To get started, the first step is to open BurnSim, where you&#039;ll see the main form:  File:Burnsimstart.jpg   Next, we need to get a propellant grain or two in there. For this test, we&#039;ll simulate a 54mm BATES grain motor. To add the grain, select &quot;BATES&quot; from the Grain Type drop down in the...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.burnsim.com/index.php?title=Getting_Started_with_a_Basic_Simulation&amp;diff=63&amp;oldid=prev"/>
		<updated>2022-11-15T03:43:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;BurnSim was created for simulating solid rocket motors, with the goal being making it as simple as possible for a user to do so while being accurate as possible given valid inputs. To get started, the first step is to open BurnSim, where you&amp;#039;ll see the main form:  &lt;a href=&quot;/index.php?title=File:Burnsimstart.jpg&quot; title=&quot;File:Burnsimstart.jpg&quot;&gt;File:Burnsimstart.jpg&lt;/a&gt;   Next, we need to get a propellant grain or two in there. For this test, we&amp;#039;ll simulate a 54mm BATES grain motor. To add the grain, select &amp;quot;BATES&amp;quot; from the Grain Type drop down in the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;BurnSim was created for simulating solid rocket motors, with the goal being making it as simple as possible for a user to do so while being accurate as possible given valid inputs. To get started, the first step is to open BurnSim, where you&amp;#039;ll see the main form:&lt;br /&gt;
&lt;br /&gt;
[[File:Burnsimstart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, we need to get a propellant grain or two in there. For this test, we&amp;#039;ll simulate a 54mm BATES grain motor. To add the grain, select &amp;quot;BATES&amp;quot; from the Grain Type drop down in the upper left, then choose a propellant in the drop down below that, give a length of 3 inches, Diameter of 1.825 inches, and a core diameter of 0.5. Finally, click the &amp;#039;Add&amp;#039; button below the grain fields and you will have a single grain added to the motor, like below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Onegrain.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, we need to specify a nozzle throat in order to complete the motor. To do this, simply click on the field in the upper right labelled &amp;#039;Nozzle Throat Dia&amp;#039; and enter 0.25. As you type the value in you&amp;#039;ll notice the simulation start to run immediately. Now that there is a grain defined as well as a nozzle, BurnSim has enough data to simulate a burn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Onegraindone.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From this point you can add grains, change their geometry, select different propellants, modify nozzle geometry, and so on, observing the change in simulation results. Explore and enjoy!&lt;/div&gt;</summary>
		<author><name>Gregd</name></author>
	</entry>
</feed>