New pages
Jump to navigation
Jump to search
- 17:22, 16 November 2022 Import from CSV (hist | edit) [433 bytes] Gregd (talk | contribs) (Created page with "To import test data into BurnSim from a CSV (Command Delimited text file) it must be in this format Time, Pressure, Thrust Thrust data is optional and can be excluded. A sample data file snippet is given below for an example, which includes only time and pressure data. If thrust data is available, it should be included as a 3rd column in the file. 0,0.00 0.008,7.40 0.017,12.34 0.025,22.20 0.033,32.07 0.042,46.88 ...") Tag: Visual edit
- 17:02, 16 November 2022 Test Data Tab (hist | edit) [5,571 bytes] Gregd (talk | contribs) (Created page with "Hover over or click on various fields in the image below to get more details on each field. <imagemap> File:BurnSimTestDataTab.png|700px|alt=BurnSim Main Window default Go to main page rect 1050 161 1481 193 Name of the propellant rect 1061 209 1215 236 Common propellant properties, including characterization numbers rect 1226 209 1428 233 Propellant Pressure Varied Properties|Here you can specify pr...")
- 16:49, 16 November 2022 Graph Lines Tab (hist | edit) [5,759 bytes] Gregd (talk | contribs) (Created page with "Hover over or click on various fields in the image below to get more details on each field. <imagemap> File:BurnSimGraphLinesTab.png|700px|alt=BurnSim Main Window default Go to main page rect 1050 161 1481 193 Name of the propellant rect 1061 209 1215 236 Common propellant properties, including characterization numbers rect 1226 209 1428 233 Propellant Pressure Varied Properties|Here you can specify...")
- 15:57, 16 November 2022 Propellants Tab (hist | edit) [6,563 bytes] Gregd (talk | contribs) (Created page with "Hover over or click on various fields in the image below to get more details on each field. <imagemap> File:BurnSimPropellantsTab.png|700px|alt=BurnSim Main Window default Go to main page rect 2 46 54 76 File Menu rect 57 47 118 75 Action Menu rect 126 49 202 74 Settings Menu rect 206 47 269 77 View Menu rect 272 49 317 75 Help Menu rect 18 136 316 171 Grain Types|Grain Type for speci...")
- 19:43, 14 November 2022 Getting Started with a Basic Simulation (hist | edit) [1,342 bytes] Gregd (talk | contribs) (Created page with "BurnSim was created for simulating solid rocket motors, with the goal being making it as simple as possible for a user to do so while being accurate as possible given valid inputs. To get started, the first step is to open BurnSim, where you'll see the main form: File:Burnsimstart.jpg Next, we need to get a propellant grain or two in there. For this test, we'll simulate a 54mm BATES grain motor. To add the grain, select "BATES" from the Grain Type drop down in the...") Tag: Visual edit
- 19:24, 14 November 2022 Data Acquisition (hist | edit) [6,412 bytes] Gregd (talk | contribs) (Created page with "Collecting data from test motors is less complicated than it may seem. There are many options to go about collecting motor test data spanning using a few inexpensive components all the way up to dedicated data collection devices. The process outlined here is intended as a starting point and has many options for expansion. There are dedicated motor testing data collection devices that combine all the below components into a single device. There are 2 types of data m...") Tag: Visual edit
- 18:46, 14 November 2022 Characterization Motor (hist | edit) [546 bytes] Gregd (talk | contribs) (Created page with "A simple end burning motor with different nozzles can be used to collect burn rate / data points for propellant characterization. An example of such a motor can be seen here. center|thumb|400x400px The use of a test motor like this is based on [http://www.chemroc.com/sbpc.html Jim Lanier's work]. More details on the use of this motor will be posted here soon.") Tag: Visual edit: Switched
- 16:53, 14 November 2022 Propellant Characterization (hist | edit) [1,833 bytes] Gregd (talk | contribs) (Created page with "In order to simulate a motor in BurnSim you need your propellant's characterization numbers. This consists of 4 things. Propellant density, C* / ISP*, Burn Rate Exponent (n) and Burn Rate Coefficient (a). Propellant density and C* / ISP* can be determined through ProPep software. To get the burn rate exponent (n) and burn rate coefficient (a) you need test data. Specifically, several burn rate / pressure data points. IE, at what rate does the propella...")
- 12:39, 14 November 2022 Grain Types (hist | edit) [2,849 bytes] Gregd (talk | contribs) (Created page with "==BATES Grain (and EndBurner)== none|thumb|91x91px A BATES grain is a simple cored cylinder which burns on the core and end surfaces. End surfaces can be inhibited. This is the most common propellant grain type. A BATES grain can be configured to burn progressively or regressively depending on length. If you want an End Burning grain, specify the core diameter as zero. When doing so, BurnSim will assume one end is inhibited and the other is...") Tag: Visual edit
- 11:40, 14 November 2022 BurnSim Fields (hist | edit) [2,859 bytes] Gregd (talk | contribs) (BurnSim Fields)