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* [[Grain Types]] - the available grain geometries
* [[Grain Types]] - the available grain geometries
* [[Propellant Characterization]] - getting the numbers BurnSim needs for a propellant
* [[Propellant Characterization]] - getting the numbers BurnSim needs for a propellant
* [[Erosive Burning]] - simulating crossflow-augmented burn rate
* [[Characterization Motor]] - a simple test motor for gathering burn-rate data
* [[Characterization Motor]] - a simple test motor for gathering burn-rate data
* [[Data Acquisition]] - instrumenting a motor test
* [[Data Acquisition]] - instrumenting a motor test

Latest revision as of 10:32, 10 August 2026

BurnSim is free software for simulating solid rocket motors, built to be as simple to use as possible while staying accurate for real motor designs. This wiki documents BurnSim 4, the current cross-platform (Windows, Mac, Linux) rewrite of BurnSim, and covers general topics related to experimental solid propellant motors: propellant characterization, motor testing, data acquisition, and more.

Still running BurnSim 3? Its interface differs substantially from what's shown below - see the BurnSim 3 documentation instead.

For questions about BurnSim itself, see contact me.

The Main Window

Hover over or click on parts of the window below for more detail on each area.

BurnSim 4 main windowFile MenuAction MenuSettings MenuHelp MenuGrains grid - one row per grain in the motorGrain Editor and grain cross-section previewSimulation graph - Kn, pressure, thrust, mass flux/flowMotor and Nozzle geometryPropellant - the selected grain's propellant and its characterization numbersErosive burning overridesResults, Test Data and Notes tabs

Getting Started

New to BurnSim? Start with Getting Started with a Basic Simulation.

Topics