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BurnSim is software for simulating solid rocket motors, built to be as simple to use as possible while staying accurate for real motor designs. It's free to download and try, with a low-cost personal license ($39, unchanged for 15+ years) for continued full-featured use - free for .edu (student/education) users; see the download page for details. This wiki documents BurnSim 4, the current cross-platform (Windows, Mac, Linux) rewrite of BurnSim, and covers general topics related to experimental solid propellant motors: propellant characterization, motor testing, data acquisition, and more.

Still running BurnSim 3? Its interface differs substantially from what's shown below - see the BurnSim 3 documentation instead.

Visit burnsim.com for downloads, news, and release history. For questions about BurnSim itself, see contact me.

The Main Window

Hover over or click on parts of the window below for more detail on each area.

BurnSim 4 main windowFile MenuAction MenuSettings MenuHelp MenuGrains grid - one row per grain in the motorGrain Editor and grain cross-section previewSimulation graph - Kn, pressure, thrust, mass flux/flowMotor and Nozzle geometryPropellant - the selected grain's propellant and its characterization numbersErosive burning overridesResults, Test Data and Notes tabs

Getting Started

New to BurnSim? Start with Getting Started with a Basic Simulation.

Topics